We’re not there yet, but gaming sure looks exciting in the future. The problem with this setup is that because you need a certain amount of common sense to not swing your arms out in front of you smashing through your monitor, and the hardware is expensive and geeky, there’s no chance it’ll ever catch on in it’s current guise.
Sadly, Facebook own Oculus, and the likely consumer product is either going to be something a lot more tightly-integrated with their networks, or something that’ll look a lot like vapourware to begin with, and then release as something heavily watered-down and rudimentary. Sony will probably have caught up by then, too.
Now this demo is super cool, and if I had the kit, I would definitely play this the whole time (More HL2 is always good, right?), but the gaming superpowers are all looking to build their own destiny. Sony are producing their own bit of VR kit to differentiate themselves from Microsoft, and that means: “Proprietary”. Traditionally, I love tight integrations between hardware and software. That’s the only way you create something truly special and greater than the sum of the component parts.
I worry that this technology may blow it’s fuse under the supervision of the companies than need it to make a positive impact on their balance sheets in the next 9 to 12 quarters. Impatience could end the big hitters’ interest in it, and you only have a limited public appetite for new tech flops. VR would have been much better served maturing with indie-backing and an open source approach. Open source is the perfect environment to work out kinks and come to decisions on conventions. And once the technology has matured to a point, then we could think about releasing it to the big players and the mass market.
Hopefully people will have taken a leaf out of Apple’s book, and take the extra time to engineer the right product, and not rush something “serviceable” to market.by Simon C Roberts